Intro Why Budo?
The motivation behind a tiny multi-language runtime in 2026, and what problem it actually solves.
News, deep-dives, and behind-the-scenes notes from the Budo project.
No posts yet — but plenty cooking.
Check back soon for write-ups on rendering, scripting, mobile packaging, and more.
Coming soonA working list of post ideas we want to write up.
The motivation behind a tiny multi-language runtime in 2026, and what problem it actually solves.
A walk-through from budo init to a running window with bouncing text.
How the same sys API surface is exposed to three very different language runtimes.
Notes on offscreen surfaces, ping-pong buffers, and GLSL post-processing.
How the audio stack works across desktop, web and Android.
From app.json to signed AAB — the full Android packaging pipeline.
Trade-offs, file system quirks, and how the playground works under the hood.
Running small models with CoreML and NNAPI acceleration from a scripting language.
Workshops, classroom feedback, and what makes a runtime "kid-friendly".
A roundup of the most creative apps built by early users.